Civ 6 Turn Time Cpu, After all, how else will you out-tech the compet

Civ 6 Turn Time Cpu, After all, how else will you out-tech the competition Interestingly, the benchmark for turn time has (almost) exactly halved since last year. My gaming Hi! I usually like to play large maps (Huge, Giant, Gigantic) with many civs (30 o 40). Turn time starts getting longer Are there any known methods to accelerate the game turn? I'm waiting exorbitant amounts of time waiting for the turn to cycle after my turn is done. With a newer generation cpu. The vid card will drop down Civilization 6 does have a dynamic turn timer. Civ 6: Rise and Fall turn times are atrocious (Performance issue) I have a new laptop with way better specs than my old one, the new one is running Windows 10 and has: i5-7200u 8GB ram Whereas Wow that is quick i will try that out. 41 seconds average turn time on vanilla AI I'd be curious to see if anyone can beat my time, especially with all the new AMD CPU's coming out about I agree with what @Nightinggale wrote, pathfinding is indeed the single biggest consumer of CPU time. If you use it, be sure to turn all Hello I start to play CIV 6 and I see that AI is very slow I wait about few minutes between turns I play on huge map graphic are OK and fast, just turn speed is problem on my PC. Hi there, I've recently discovered AI benchmark, that is measuring how much time ai turns take. When in get in the later parts of a game, the time between turns starts to take an extremely long time, is there anyway to speed If you're averaging a minute+ due to later game turns then a game of civ 6 has over three hours of built in turn time waiting. Is there anyway to avoid this? I can barely play. Performance has basically doubled, which as you may know is quite rare even for threading apps. Xbox One? I've been trying to secure parts for a gaming PC for a little while now. I run the game in the strategic view so you know I'm getting ridiculous frame rates, but my turn times remain the same. 5 out of six cores idle to sleep just like me waiting for Civ VI true CIV VI Gathering Storm AI turn time benchmark i3 vs i5 vs i7 all at 5Ghz ! Noticed you were playing Civ 5 according to your tag. I now play on a water cooled desktop with 13th gen i9 with 4Tb SSD, 64Gb DDR5 and an RTX 4090 and it’s awesome, maybe a couple seconds per turn in the late game if that. The new batch of unedited gameplay has allowed us to see the turn processing times for the first time and I have to say it hasn't been very encouraging - or is that just me? Assuming you have quick combat/turns turned on, the only thing that is really limiting the turn time is your CPU. It feels too long, with activities between turns lacking. We took a closer I have just done this and my average turn time is 21 seconds. The storm test gave me 50 seconds average per turn. And while you won't be having automatic turn-after-turn games, it will definitely help the AI to have quicker turns. And further on it Look, I know that the Turn based time is based on CPU calculations, if graphics, ram and disk is not hindering it. It doesn't really scale to multiple cores well at all. Hi! I recently came up with a possible workaround for the crashes and end turn freezing that many of us, myself included, have I just bought the game. Other than upgrading that or hoping Firaxis optimizes their game more, there isn't much Mine's 6. January 24, 2025 by UMATechnology Best CPU For Civilization 6: A Comprehensive Guide When it comes to playing strategy games like Civilization 6 (Civ 6), the choice of CPU plays a crucial role in Hey everyone I'm a long-time reader, first-time poster. What a disgrace, not buying until this is fixed as turn times in late, large map games is CIV turn time is mostly dependant on a single-core clock speed, in my experience. Not sure if they still do but that could be something you use if you build or buy a pc. My card can handle high (not ultra) graphics, but I turned em down a bit as well. But that's with an SSD, GeForce RTX, and an i7 One of my major questions for Civ 6 was the time to process turns, I like to play on huge maps filled with civs (and some dynamic mods like RevDCM) and in both Civ 4 and Civ 5 the I saw that while loading Civ VI game: Disk was used for 5% of the loading time only at the beginning, CPU at 30% like 90% of the time and GPU at 100% for the remaining 5% of the time at the ending So our group only ever plays on small/standard sized maps with minimal AI. Most of my games run between 60-80°C, but Civ 6 was I upgraded to Civ 6 recently from 4. That's not counting the extra time overhead on the More cores, higher frequencies, and performance-boosting Solder TIM place the Core i9-9900K ahead of the pack. Hi! I had some time to tinker around with the modifiable asset files and found a way to speed up turn times. (Single Player) It's a great game to Hey there, folks. Civ 5 was notoriously bad with turn times when it first came out and never really got much better through the expansions.

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